Hello, again, everyone, for part quatro!Ork Boyz:
Undoubtedly one of the best troops choices in the game, ork boyz are the meat of any ork army. They come equipped with a Slugga and a Choppa, but I would definitely upgrade them with shootas, for free! Why shootas? Well, you're sacrificing one attack, for an 18" ranged assault 2 weapon which, in the proper quantities, can tear apart the enemy in a torrent of highly inaccurate fire.
On the Tabletop: The best configuration for Ork boy mobs is probably to get 15-20 of them with shootas, and 1-2 rokkit launchas, and stick them in a Battlewagon. They are your objective claimers, so you want to keep them alive for as long as possible. The answer to this is to not give them 'eavy armor, but to just keep them in their open-topped battlewagon, and use them as a mobile firebase.Gretchin:
Oh, how I loath these pests. They sit on a home base objective, and then you can ignore them for the rest of the game, and win. Having played against Gretchin many times, i can tell you, they might not be that good, but they are one of those units that you can rely on to sit on an objective, and get ignored for the entire game. And, with a Ballistic Skill of 3, they are also the most accurate unit in the Ork army!
On the Tabletop: Gretchin are good as a supporting unit, but Gork help them if they get into combat with even a partial squad of Space Marines, or even Guardsmen, because they will fold faster than a poker player with a bad hand in combat. With shooting, they may cause a couple of fluky casualties, but I wouldn't count on it. The best thing you can do is just keep them out of harms way, to annoy the enemy where possible.