Sunday, March 11, 2012

A (somewhat unexpected) Dark Eldar tournament report!

Hello all, and time for yet another tournament report as I attempt to perfect my Dark Eldar list and tactics! This tournament was 1500 points, and the funny thing is, I knew Kasrkar was going to be there with his dreaded Guard, but I didn't think I'd be going. I had a prior engagement beforehand, and I figured I'd go and watch Kasrkar dominate his way to the top, and then get in a game with the man in question afterwards. However, when I showed up, the guy running the tournament said they had an odd number of guys, and that he'd let me jump in with 10 points as if I'd gotten a draw, since I missed the first round. So, I wrote up a list in 5 minutes that looked like:

Haemonculus with Shattershard, venom blade
5 Incubi with Klaivex, venom with 2 Splinter cannons
3 Trueborn with 2 Splinter Cannons, raider with Flickerfield
9 Wyches with haywires, hydra gauntlets, Hekatrix with agonizer, raider with Flickerfield
5 Wyches with Haywire Grenades, venom with 2 Splinter cannons
5 Warriors with Blaster, venom with 2 splinter cannons
5 Warriors with Blaster, venom with 2 splinter cannons
5 Warriors with Blaster, venom with 2 splinter cannons
Ravager with Flickerfield
Ravager with Flickerfield
Razorwing with Flickerfield

Like 1,499 points or something. Just under 1,500 for sure. Not one of my usual lists, trying MSU for the first time really. We'll see how it goes.

So, round 1 which I missed, Kasrkar faced a Grey Knights guy with a Land Raider of each type, a Stormraven, A dreadnaught with a Lascannon, Coteaz, a Libby, and a bunch of random henchmen. Anyway, Dawn of War, seize ground, turn 1 nothing much happened, turn 2 Kasrkar killed all the Raiders and the Stormraven. He tabled his opponent, but was prevented from achieving the secondary and tertiary. So he wound up with 15/20 points, and everyone got set for round 2...

Round 2 vs. Thomas' Crimson Fists!

His list:

Chapter Master with Plasma Pistol, powerfist
9 Sterngard with Powerfist, plasma pistol, 2 lascannons, 2 combi-meltas
10 Tacs with Lascannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist
10 Tacs with Lascannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist
10 Tacs with plasma cannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist
10 Tacs with plasma cannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist

So, quite the large army.

Primary: Capture and Control
Secondary: Kill the Traitor, each player gives the other a model to be the traitor, you must kill your traitor.
Tertiary: Table quarters, have the most VPs in a table quarter.

Deployment: Spearhead
So he wins the roll off, and deploys his Sterngard with the Chapter Master, and separately my traitor, in a building in his quarter, and one Lascannon tac squad next to the building, everything else in and around a crater that had his C&C marker in it. My deployment was all of my ships deployed around a building in my quarter that held my C&C marker, using my ravagers to give cover to the rest of my army, since they won't be much use this game (or so I thought).

The Game:

I try to seize, and fail! He goes right to shooting, and calls down 2 bombardments turn 1, and added in with all the lascannons, he wrecks my Razorwing, took all the weapons off a warrior venom, and immobilized the Raider with my wyches in it. My turn, I zerg up the middle, and kill half the Sterngard, and half of a squad of tacticals, who run off the table. The rest of the game is essentially me pushing forward and shooting, and him immobilizing my vehicles. He calls it turn 4, as I am about to launch a game-ending assault.

Result: Win for the Dark Eldar, 20/20 possible points!

A terrible matchup for Thomas, but he took it in stride. Kasrkar played on the table next to me this game, and his game only lasted 2 turns. It was against a wych-heavy Dark Eldar player, and he killed basically everything turn 1, and they called the game at the exact same time as we called ours. So Kasrkar was on table 1 for round 3 against some Khorne CSMs, and I was on table 2 vs:

Round 3 vs. John's Grey Knights!

His list:

Draigo (sigh)
Librarian with Vortex of doom, might of titan, sanctuary, shrouding, 2 servo-skulls
Vindicare Assassin
5 Paladins with 2 MC psycannons, 4 Halberds, 1 MC hammer
10 Strikes with MC hammer, Warding stave
Psybolt dread

So, not too many models. I wasn't too scared going into this game, although that opinion changed midway through the game.

Primary: VPs, need to win by at least 200
Secondary: Eliminate highest point enemy HQ
Tertiary: Table your opponent

Deployment: Pitched battle

So he wins the roll-off, and, bizarrely it seemed, decided to go second. Perplexed, I set up in the center of my deployment zone, set up for the alpha-strike. Then in his deployment, he said he was deepstriking everything. I probably should have seen that coming, but oh well. He set up his servo-skulls down the center line of the table. He then infiltrated his Vindicare in a ruin in the middle of the table.

The Game:

He tries to seize, and fails. First turn I move up and lance the Vindicare to death, and in my second turn I turbo far away from his servo skulls. Well, turn 2 he rolls for reserves, and gets nothing. Turn 3, I turbo again. His turn 3, everything comes on, and all hell breaks loose. Everything lands on target, Draigo with the Pallies, and the Dread and strikes with the Libby hopping out of the raven. Shooting, he kills one ravager, and the Raider with my wyches in it. My turn, it is time for retribution! I set both squads of wyches up to assault the strikes, and everything else moves away from the Paladins. Shooting, I fire a lot of stuff into the paladins, and kill 1 paladin outright, wound the rest, and put 2 wounds on Draigo. Shattershard takes care of the Libby and 2 strikes, and splinter fire accounts for 1 more strike. Raven is immobilized by blasterfire from the warriors.

The rest of the game is the wyches assaulting the strikes and them doing jack to each other, the raven and dread killing my vehicles, and the paladins eating 200+ splinter shots and 15 lances, and there were still 2 wounded paladins and draigo on 1 wound left. As it turned out, I won primary by like 300 VPs, and we tied secondary and tertiary. Had it gone into extra turns, I would have tabled him for sure. John was a good guy, and very good player, and no matter how many guys I killed, he was a great sport.

Result: Win for the Dark Eldar, 15/20 points!

That last game turned out to be pretty tight down the stretch. Oh yeah, and Kasrkar killed the CSMs. Just blew apart defilers and dreads without a second thought. Pretty crazy.

Tournament results:

I was hoping Karkar would draw, and I would massacre, meaning I would leapfrog him, and get the top spot, but that didn't happen. So I had to contend with second, whilst Kasrkar took the top spot. Kasrkar's round 1 opponent took 3rd. In addition to other prizes, Kasrkar got the 25th anniversary special model. I got anther box of warriors, destined to become Trueborn, so that I can kill tanks for once.

So, anther tournament over. Any comments? Criticisms? Witticisms? Any kind of -cisms?

Chaos Daemons Progress Report

Greetings, everyone!

While I may have only mentioned my daemons army a couple of times, the time has come to actually make a post dedicated to them.

Since I started the army, I have placed high in a few tourneys, gotten a few conversion ideas, and made a couple of trades. As such, the daemons have been growing remarkably fast for an army that I am not spending any money on.

My army is roughly 1500-1600 points now, assuming that I don't give everything a ton of dumb upgrades. Here is a list of daemon things I have, as well as how I obtained them without spending any cash:

2 Tzeentch heralds on chariots (converted from stuff bought w/ store cred from tourneys)

28 pink horrors (store cred from tourneys)

10 bloodletters (store cred from tourneys)

10 fiends of slaanesh (converted w/ stuff from store cred from trading)

2 daemons princes (1 converted from stuff bought w/ store cred from tourneys, 1 scratch converted)

The daemons have really become more of a modelling project than I'd have liked, but I've been jumping whenever I see something I can convert. I will be honest though, I'm pretty proud of my conversions. It makes the army feel much more personalized. I will attempt to get some pictures soon.

Anyway, I have been basing my lists (and units I get) off of a technique I developed very recently. Below is my 1500 point list with infomation on the technique/tactics I use with each unit.


-Herald of Tzeentch, Master of Sorcery, We Are Legion, Bolt of Tzeentch, Chariot of Tzeentch

-Herald of Tzeentch, Master of Sorcery, We Are Legion, Bolt of Tzeentch, Chariot of Tzeentch

Being jetbikes, these guys can hover outside of assault range and bring down tansports with bolt. Their job is also to flank medium tanks like predators or vindicators and get side armor shots. They can do all this while splitting their fire and bringing down marines with their 24" S5 AP3 assault 3 gaze.


-5 Fiends of Slaanesh, 1 has Unholy Might

-5 Fiends of Slaanesh, 1 has Unholy Might

Unless I roll badly, fiends can pretty much beat or match about anything in combat. 6 rending attacks per dude on the charge at S5-6 is pretty brutal. Especially when you strike before marines. Oh yeah...and they are beasts. I primarily use fiends to bust me out of tough situations, break an enemy line, or hang back and give me a devastating counter-charge. They are the type of unit that has a lot of utility, and they are a bargain for their point costs.


-6 Pink Horrors, Bolt of Tzeentch, Changeling

-6 Pink Horrors, Bolt of Tzeentch

-6 Pink Horrors, Bolt of Tzeentch

-6 Pink Horrors, Bolt of Tzeentch

Probably one of the least point efficient units in the game, but the only troops choice I can take that has the ability to shoot and pop tanks. Luckily, 4+ invulns keep these guys alive, even in smaller squads. Since most people castle up against daemons, I've seen success in surrounding your enemy with horrors. The horrors can shoot stuff up, and when the enemy tries to charge them, it's good to have something scary hiding behind them for a counter-charge.

-7 Bloodletters

Super cheap unit that will pretty much wipe out any space marine unit before it gets to attack. Bloodletters get misused a lot, though, since people always just deepstrike them right in front of the enemy. While my experience with bloodletters is limited, I use them as a counter-charge unit and hide them behind terrain near the horrors.

Heavy Support:

-Daemon Prince, Mark of Tzeentch, Bolt of Tzeentch

Not very cost efficient, but he is BS5, and he helps fill the gap in the daemons codex where mass, ranged, anti-tank should be. This guy really doesn't matter a lot in some games, so from time to time it is fun to just deep strike him behind the enemy and try to get him into the assault.

-Daemon Prince, Mark of Nurgle, Wings, Iron Hide, Noxious Touch, Cloud of Flies, Daemonic Gaze

A lot of points go into this daemon prince, but he is tough (T6, 3+, 5++, W4), killy (Avg. of 6 dead marines before they can attack when he charges), and fast (jump infantry). A very good counter-charge unit. He is also able to jump on badly positioned units pretty well.

So, my list comes to 1500 on the dot, and as you can see, my technique revolves heavily on trapping my enemy and getting off a lot of good counter-charges while using the horrors as bait. It has worked well so far, but I have a lot to learn.

Anyway, this is the stage that the daemons are at. I will make it a goal to get a picture battle report to you guys by the end of the week with my daemons.

Oh, and one more thing. Mostly due to my recent tourney victory that Jaybie posted about, I have about $70 store credit that I will spend on the daemons. What do you think I should get? I am thinking Fateweaver perhaps...or 8 more fiends to give me 3 units of 6.

Hope you all are having a nice Spring Break!