Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Sunday, October 17, 2010

Battle Report! Eldar vs. Blood Angels (1500pts)

(Blurry dreadnoughts FTW)
Hey folks!
I got in some 40k today with possibly my favorite foe. Seriously, I enjoy every game with this guy. It's always a close call, especially when he uses his blood angels, for I have never seen someone use them so well. Anyway, it's time for a battle report!
I decided to use my eldar for once. Now, my eldar have never played over 750 points, and I am relatively new to them. I had a feeling that in my game against my friend's speedy marines, one of us would get completely decimated...
Now, here are the lists!
Eldar:
-Eldrad Ulthran
-6 Howling Banshees, 1 exarch w/ an executioner, counter attack
-Wave Serpent, shuriken cannons
-9 Fire Dragons
-Wave Serpent, shurken cannons
-5 Rangers
-5 Dire Avengers
-8 Dire Avengers, 1 exarch w/ 2 catapults, knows bladestorm
-5 Warp Spiders, 1 exarch w/ 2 death spinners
-3 War Walkers, each has 2 scatter lasers
-Fire Prism
-Wraithlord, shuriken cannon/scatter laser
Blood Angels:
-Librarian, storm shield, terminator armour, blood lance, sanguine sword
-5 Assault Terminators, all have thunder hammers/storm shields
-Sanguinary Priest, terminator armour
-5 Assault Marines, no upgrades
-Razorback, TL lascannon
-5 Assault Marines, no upgrades
-Razorback, TL lascannon
-10 Assault Marines, 2 meltaguns, 1 powerfist, jump packs
-Land Speeder, multimelta
-3 Bikes, 2 have meltaguns, 1 has powerfist
-Baal Predator, TL assault cannon, 2 heavy bolters
-Vindicator, siege shield
So, we rolled for mission and deployment...
Annihilation, Dawn of War. He won the roll off and decided to go first. He then chose to reserve everything. I copied this move, not wanting to take the first casualties (which I still would). The battlefield had random rubble and ruins scattered across it. In the center of my table edge, there was a large, abandoned ruin. This ruin would be my main deployment area.
Top of turn 1: Nothing happens.
Bottom of turn 1: Nothing happens.
Top of turn 2: His baal, vindicator and land speeder come in from reserve. His land speeder zips to the my left, his vindicator and baal deploy in the center and roll up.
Bottom of turn 2: My fire dragons, fire prism, 8 man avenger squad, rangers, warp spiders and wraithlord come from reserve. I deploy all of my infantry behind the large ruin in my deployment zone to prepare for his boys to rush me. My prism and fire dragon wave serpent deploy behind some rubble on the left side of my table edge. The wave serpents turbo-boosts over to the side of the ruins and turns sideways to block any visible infantry of mine from LoS. Thanks to night fighting, none of my shots hit.
Top of turn 3: The rest of his army shows up. He throws his jump pack squad behind his tanks to prepare to roll up. He deep strikes his terminators right beside the ruin that has my guys behind it. His land speeder rushes up to help to terminators. His baal kills a single ranger with its heavy bolter.
Bottom of 3: Eldrad/banshees, war walkers and the other dire avenger squad come in. The rest of my army moves out from behind the ruins. The terminators are now surrounded by my entire army basically. I'm forced to load every single shot I have into the terminators. I manage to kill every member of the squad except for the librarian. I am forced to charge the librarian with Eldrad and the banshees. I cause 6 power weapon wounds to him, and he makes every single 3+ invulnerable. He swings at the banshees and misses completely. The score stands at
Eldar:2 BA:0
Top of turn 4: His vindicator, baal and troops move up a few inches to take advantage of my troops moving out. My infantry is still obscured from my wave serpent, though. His baal unloads its 10 shots on my warp spiders, who make every single save. The vindicator then lobs a shell right into the heart of my compacted mass of eldar. My fire dragons go to ground, and I lose 2 dragons. I also lose 2 warp spiders from the vindicator blast. The enemy land speeder lines up a rear-armor shot on Eldrad's wave serpent, immobilizing it. My other wave serpent is also stunned by lascannon fire. The librarian/Eldrad/Banshee combat continues. I cause another 6 wounds to the librarian, finally killing him. I make my 1 inch consolidation move with pride.
Bottom of turn 4: My infantry runs back behind the ruins for safety, except for the warp spiders, who dash towards the land speeder. My wraithlord also lumbers from behind cover to face a razorback that has gotten too close to my ruins. The prism finds a nice little gap in the ruins it's hiding behind, which it can shoot through. Now, the shooting phase. The warp spiders zapped the land speeder, managing 5 penetrating hits and wrecking it. The wraithlord then unloads its heavy weapons into the closest razorback, blowing it up. The war walkers, who are covering the retreating infantry, also manage to penetrate a razorback's armor 6 times and glancing it twice. My enemy makes 4/6 cover saves on the pens, and 1/2 of the cover saves on the glances. The results are an immobilize and 2 weapon destroyed, which means a wreck on the razorback. To cap it all off, my fire prism makes the shot of the day, hitting the vindicator's side armor through a gap in some ruins from about 50" away. The vindicator then exploded and killed a marine or two. The score stands at Eldar:7, Blood Angels:0 with most of my forces now behind the ruins again.
My foe ran out of time and was forced to throw in the towel.
Victory, Eldar!
Overall, my enemy had the advantage of range and a newer codex, but he wasn't accustomed the playing against eldar, and that's why I won probably. He was also trying to go quickly because he had to go as soon as possible. Still, I am proud to say that I won this game by using eldar sneakiness and eldar trickery alone.

Monday, September 27, 2010

Battle Report: Imperial Guard vs. Blood Angels

*Blurry dreadnoughts FTW*

So, it's time for the first battle report for our blog! Since it IS in fact the first, it should naturally be pretty...not awesome. As such, I forgot to take pictures and take many notes. Don't worry, I'll remember next time...
Anyway! I was playing my guard against my brother's Blood Angels. He is an excellent player, and definately knows what he's doing.
My Army List:
-Command Squad, 2 meltas, 2 flamers
-Psyker Battle Squadron, 1 overseer, 8 dudes
-Chimera, multilaser and heavy flamer
-Veterans, 3 meltaguns
-Chimera, multilaser and heavy flamer
-Veterans, 3 meltaguns
-Chimera, multilaser and heavy flamer
-Veterans, 3 meltaguns
-Chimera, multilaser and heavy flamer
-Penal Legion
-Penal Legion
-Penal Legion
-Vendetta, 3 TL lascannons, 2 heavy bolters
-Vendetta, 3 TL lascannons
-Collossus, siege mortar and heavy bolter
-Leman Russ, battle cannon and heavy bolter
His Army List:
-Dante
-Librarian, terminator armour, storm shield, knows blood lance and S10 power
-Assault Terminators, all 5 have thunder hammers and storm shields
-Sanguinary Priest, terminator armour, storm shield, power weapon
-Sanguinary Guard, 2 have infernus pistols
-10 man assault squad, split into 2 5 man squads. 1 had 2 meltaguns, 1 had a powerfist
-10 man assault squad, split into 2 5 man squads. 1 had 2 meltaguns, 1 had a powerfist
-5 man assault squad, 1 meltagun, 1 power fist
Mission: 3 objectives, pitched battle. We both rolled off, I got a 2 and he got a 6. He made me go first.
Deployment: Since I was going first, I spread out my forces a little bit. (4 chimeras in the middle with collossus behind them. Leman russ covering the flank, penal legion sit on objectives in wait.)I load my rending penal legion and command squad into vendettas to prepare for an alpha strike. We were both using our lists for the first time, so I expected standard deployment.
I was wrong, my mind went blank when he told me he was deep striking everything. As mechanized Imperial Guard, I was in a little bit of trouble.
Turn 1: I try to bubble-wrap my exposed vehicles with guardsmen, knowing that a ton of melta will be thrown at me next turn. Nothing to shoot at.
Turn 2: Further bubble-wrapping. I try to spread my tanks out a little bit to avoid blood lance. I zoom my vendettas to the left flank with my russ. I do this to prevent Dante from plopping behind it in cover, and to claim the cover save. It also gave them a good field of fire.
Thanks to the Descent of Angels rule, everything but a single 5 man assault squad comes in. No mishaps. Dante/sanguinary guard, terminators/librarian/priest, a power fist assault squad, and a dual meltagun assault squad plop on my right flank, which consists of my chimeras and my collossus. Another 5 man squad plops in front of my chimeras, while a power fist squad scatters back into the middle of the table. His shooting is rather bad, dante and the sanguinary guard blow up a chimera, and a dual meltagun squad stuns another chimera.
Turn 3: I figure that he will blow up and kill my veterans in the stunned chimera next turn, anyway, so I hop them out of their transport to shoot something. Between them and the other veteran squad on the right, there were 6 meltaguns going against Dante and the sanguinary guard. 3+ to hit...all 6 of them hit! 2+ to wound... all 6 wound! all of the sanguinary guard die, as well as Dante, who rolls a 2 on his invulerable save. Vendettas blast the terminators, killing 2. Collossus shells the assault squad that scattered backwards, killing 3 of them. Random multilaser fire kills an assault marine from the dual meltagun squad. Penal Legion and the only veteran squad still in its chimera shoot at the squad in front of them which is contesting the central objective, killing 3. The psychopath penal legion charge into the remaining 2 assault marines and wipe them out without casualties.
His final assault squad comes in, he drops it on his objective to claim it. His meltagun squad blows up the empty, stunned chimera, killing one of their own guys. Terminators multi-assault the 2 veteran squads that killed Dante. One of the veteran squads holds, and ties the terminators up in combat. The other veteran squad runs off of the table. He charges the 2-man powerfist squad into my psychopath penal legion. Tie combat, 1 marine dies as well as 1 psychopath.
Turn 4: Most of my stuff misses, but a few random marines die. The terminators manage to kill my remaining veterans.
His assault marines hide, terminators assault some chimeras, stunning and taking the multilaser off of one. His 4 man squad helps the single remaining assault sergeant kill the psychopath penal legion.
Turn 5: My shooting is almost completely ineffective. I kill a single marine from the 4 man squad. At this time, he has 3 terminators, 1 librarian, 1 priest, a 1 man assault squad, a 3 man assault squad and a 5 man assault squad hiding on his objective.
His turn is just as uneventful as mine, a chimera is immobilized. If the game ends, it will be a tie...
but it continues!
Turn 6:I take his 3 man squad down to 1 man. I pour tons of shots into his termies, managing to kill both the librarian as well a single terminator. That's enough for a leadership check! I attempt to use weaken resolve on his termies to make them flee and win me the game... double sixes! Perils of the warp...3 guys die and cost me the game if it ends here...
His single assault marine rushes to contest my objective, while his termies beat back my command squad (who got out to shoot at them), leaving none of my guys to contest the central objective which is being held by yet another 1 man assault marine...
The roll to see if the game ends...a 5, it continues. (phew!)
Turn 7: Between 3 meltaguns, a battle cannon, 3 heavy bolters, 3 twin linked lascannons and a multilaser, none of the terminators fall. Nothing is left but my lasgun penal legion...18 strength 3 shots fire at his termies...how many wounds? SEVEN! His sanguinary priest eats it, as well as a termy. The squad now consists of a single terminator...I use weaken resolve. He fails his leadership check since he is at leadership 4. A vendetta kills the 1 man assault squad contesting my objective. My rending penal legion leaps from their vendetta to charge the 1 man assault squad contesting my home objective. 31 rending attacks, 18 wounds, not a single roll of 6 to wound. He makes the 3 saves he must make to survive.
His turn, he can't do anything. His terminator is still running away, his 5 man squad is holding his objective, and his 1 man squad is tied up in combat. His 1 assault marine kills a penal legion guy, but is finally jabbed by a bunch of tiny knives.
Game Ends,
Imperial Guard:2
Blood Angels: 1
It was a close game, and both of us had horrible and good luck at the same time. Neither of us had used our lists before, but he almost had me. Now, this battle report is waaay too long and dry...next time I promise I'll just have pictures with captions.







Wednesday, September 22, 2010

Top 3 coolest-looking units

So, how things will go here, is that every Wednesday, I will post the 3 units/armies/models that are top in the relevant categories. So, this week, it is all about models that either have a really cool paint scheme, cool model, or (most likely) both!


1. Blood Angels Lemartes

The old model was pretty awesome, but just look at this new one. Feast your eyes on it. As if Chaplains weren't cool enough already, they went and made one insane. Look me in the face, and tell me that isn't cool. Just look at me and say that.

Sculptor: Juan Diaz

Date of release: April 3rd, 2010.


2. Space Wolves Canis Wolfborn

Missing out only by a narrow margin of coolness, Canis is one of the new characters from the new Space Wolves codex. I don't know about you, but for me, the idea of howling drunk space marines riding into battle on a giant wolf is just cool.

Sculptor: Martin Footitt

Date of release: October 3rd, 2010




3. Blood Angels Gabriel Seth

Notice the Marine theme here? I think GW is a little biased towards the Sons of the Emperor, don't you? Anyway, Gabriel scrapes 3rd after two of his Spesh Mahween comrades for the beautifulness of his model. I really like the extreme forward momentum on this model, and his big chainsword as it swings forward to kill his enemies. Emperor protect those who get on the wrong side of this guy.

Sculptor: Juan Diaz

Date of Release: April 3, 2010