Where Devotees of the Primordial Annihilator, Khaine, the God-Emperor, the Greater Good, or even Gork/Mork can get some tactics, and other good warhammer related stuff.
Sunday, March 11, 2012
A (somewhat unexpected) Dark Eldar tournament report!
Sunday, February 12, 2012
Dark Eldar Tournament report!
Thursday, February 9, 2012
Dark Eldar for a tournament this weekend!
Hi, all!
So, a new game store opened near my place. I've been taking my chaos to RTTs lately, so I thought I'd change it up a little. Here are my dark eldar at 1750 points
Asdrubael Vect
Lady Malys
5 Incubi with Klaivex, venom with 2 scannons
3 Trueborn with 2 scannons, venom with 2 scannons
9 Wyches with hydra gauntlets, haywire grenades, Hekatrix with Agonizer, Raider with FF, Grisly trophies
8 Wyches with hydra gauntlets, haywire grenades, Hekatrix with Agonizer, Raider with FF, Grisly trophies
5 Warriors with blaster, venom with 2 scannons
5 warriors with blaster, venom with 2 scannons
Ravager with 3 Dark lances, flickerfield
Ravager with 3 Dark lances, flickerfield
Voidraven with flickerfield
Total: 1,750 points
Now, there are some choices in there that a lot of people don't usually take. I will explain the uses of these units:
Malys:
I really like what she adds to the army. She's a little bit of a shocker to a lot of people, with her redeployment. Often during dawn of war i will deploy Vect and some wyches in a raider as far up as possible, and hoping to kill him early, the enemy will deploy a couple of razorbacks or something, then I can pull him back to come on turn 1, and then kill the razors with ravagers, all while cackling maniacally, of course. Also, 8 power weapon attacks are not to be sniffed at.
Vect:
He is my sledgehammer, honestly. He is possibly the best pure assault character in the game, even topping Mephiston I think. He will rip through MEQs and HQs like nothing. But be careful he doesn't get gang-tackled, because once that shadowfield goes down, Vect will soon follow.
Incubi w/ out grenade support:
A lot of people will use these guys as a spearhead unit, to just bash face, with an archon with a PGL, of course. However, I use them differently, and very effectively. See, I usually keep my venoms in a fleet, very tightly packed, all shooting at the same 1-2 targets. The downside to this is that a lot of the time, people will multiple assault and beat up my poor paper airplanes. The Incubi are there to dissuade such units from attempting such moves. Also, if there's a tactical squad out of cover, they are the perfect unit to handle them.
Voidraven:
The Strength 9 lances are really useful to pop dreadnoughts. I also like to point out that it is the most durable vehicle in the Dark Eldar army!
Now as to the whole army, there is one thing you probably noticed: A lack of anti-tank. That is true, however, I've found that if you just kill or suppress a few key vehicles per turn, you're okay. Also, people will often use their ravagers to shoot a tactical squad. What i do is if there are no vehicles or monsters in line of sight, i will just turbo boost for the 4+ cover, or behind terrain, etc.
I have only played 1 games with this list, against Deathwing, in killpoints dawn of war. I got a 1st turn assault on some termies with a squad of wyches and Vect, who were then countercharged by a squad of terminators, who were then charged by Malys and her girls. At the end of this huge assault, the only survivors were Malys, and 15 wyches. The rest of my army was able to shoot the rest of his army to bits, except for one dreadnought who rampaged through my dudes.
My bad habit with this list is to shove the wyches+HQs up the center on a turn 1-2 assault, kill some stuff, then they get shot to death, and that's a lot of my army gone. What I will try to do is to play a little less aggressively.
We'll see how it goes. Expect an after-action report. Farewell until then!
P.S. I'll try to get Kasrkar and GR to post more.
Monday, September 12, 2011
Anti-Netlist tactics: Lysander Hammertime
Friday, March 4, 2011
Dark Eldar alpha-strike army
HQ
Well, there's only one elf for this job: Asdrubael Vect! In the Dais of Destruction, he comes in at a hefty 440 points, and that's before his retinue (stripped-down wyches). Still, however, there's one more piece of the puzzle left, and that's why I'll also add the Baron. Why the baron? Because he's incredible, that's why. 105 points, but mostly, re-roll to see who goes first, which is imperative for an Alpha-strike army. Coupled with Vect's ability to seize the initiative on a 4+, that means you have an 87.5% chance of getting the first turn, pretty good odds in my opinion. So, for HQ, we have a total of 545 points. Hefty, but necessary.
Troops
So for troops, what will we take? Well, the answer is of course, lotsa darklight weapons! One unit of 9 wyches with Hydra gauntlets will accompany Vect, as his mandatory retinue. Then 2 further units of Warriors with a dark lance, both in Raiders with darklances, gives you 4 more strength 8 lance shots. Why no blaster? Well, in a perfect world, you'll want to be going first, with your army all deployed, ready to kill, and seeing as in a standard mission no-man's land is 24", that 18" range suddenly doesn't look so scary. Finally, the mandatory unit of Hellions to go with the Baron. 1 unit of 15 (Ala GoatBoy) should be sufficient for our purposes, aka, killing things in Close Combat.
Fast Attack
2 units of 6 Reavers with 2 blasters apiece. Why? Well, for extra lance shots, of course, but also for their speed. Finally, 1 unit of 5 with one blaster.
Heavy Support
Finally, 3 Ravagers. Not much to say about these, but 9 more dark lance shots is invaluable. also, coupled with an affordable 315 for the lot, it's pretty nice.
So, the final list looks like:
Asdrubael Vect w/ Dais of Destruction, 9 Wyches w/ Hydra Gauntlets
The Baron
x2 10 warriors w/ Darklance, Raider
15 Hellions
2x 6 reavers w/ 2 blasters
5 reavers w/ blaster
3 Ravagers
total: 1,999 points.
I wouldn't take this list to a tournament, certainly, but with 21 Lance shots hitting the enemy turn 1, It's certainly not weak, either. Leave any comments or additional tactics, they will be appreciated!
Saturday, January 1, 2011
Dark Eldar: Obscure characters.

Happy new year, everyone! For my first post of the year, I would like to look at some of the Dark Eldar characters who are getting overlooked with all the scary stuff like Haemonculi and Lelith.
Lady Aurelia Malys:
At first glance, she looks decent, with an Archon's statline and a less dangerous Djinn blade. But it's when you compare her to a basic Archon that you see the magic. Firstly, she and her unit are immune to psychic powers. Personally, I would take her for just that. With all of the scary Lash of Submission and, even worse, Murderous Hurricane psychic powers that are floating around out there, she can lead her unit through all of those purple glowing whips and tropical storms. The regular Archon doesn't even have an option like that.
Then you come to the 4++ invulnerable save. Quite honestly, I almost like this more than the Shadow Field, seeing as I always fail that 2++ as soon as I possibly can. Add this to the fact that you can redeploy up to three units before the game, even putting them in reserve, you can really bait an enemy and leave them stranded.
So to compare her to an archon:
Archon w/ Djinn blade, Ghostplate armor - 90 points
Yeah, for 40 points more you can get the Lady? I'm going for that.
Baron Sathonyx:
A little less impressive than the Lady, still very good for only costing just over 100 points. He even has a shadowfield! The way I see it, he's sort of like Belial, in the fact that he, in himself, isn't terribly amazing, but for his points he's great, and he makes already good units troops, that being Hellions in the case of the Baron.
So, what does he have? Well, he gives his unit at least a 6++ cover save at all times, though for the baron himself, he has his shadowfield. On the charge, he will also have 4 strength 6 attacks, not including combat drugs, so he will be rather effective against vehicles as well as light infantry.
Also, a note on the Bones of the Seer: Choosing deployment zones isn't great, but it can help, if you want your wolfpack of fast vehicles some extra cover.
Finally, we come to Kheradruakh the Decapitator. At ten more points than Lady Malys, he isn't as good of a choice, not in the same way, at least. He is meant to be a character hunter, and no mistake, but he may actually be better used to destroy MSU armies, with a power weapon and Strength 5. Another thing that helps him is that he has the Baleblast and starts out with a pain token, so that's 2 strength 4 shots per turn already.
A word on deployment: Kheradruakh must always be kept in reserve. However, he can deploy anywhere on the battlefield, at least one inch away from an enemy model. I would personally put him in cover, and then fleet out and kill an unwary small unit, before shrinking back into cover again. This is especially good if you want to take down that Manticore in the enemy's backfield, or the long fangs, and so on.
So, that's all for today! What do you think?
Friday, December 31, 2010
Pray they don't take you alive...
Hello, I am back from my holiday sidetrack, and with some goodies from Asdrubael Clause. That's right, I got a Dark Eldar army for christmas! 2 Raiders, a Ravager, some Warriors, some Wyches, and an Archon, making about 600-650 points. I have so far played four games with them, and I have come to a conclusion: They rock. I love the new combat drugs, new splinter weapons, and especially the super-fastness of the army. So far, I have 1 draw and 3 wins with them, And I think I'm getting the hang of it.
The draw, which was nearly a loss, was against an Ork army, and at the end of it I had one wych, a Raider, and an immobilized ravager left. Had the game gone on another turn, i most certainly would have been tabled.
The next game, against some Chaos Space Marines, was radically different. I completely tabled my opponent. The superstars of the game were the tanks, which took out all opposing vehicles, but most of all the Archon, who took out all enemy infantry, which was twelve Khorne Berzerkers, and a Chaos Sorcerer. The Soul Trap/huskblade/shadowfield combo is working out very well, seeing as after he killed the sorcerer he was wounding the berzerkers on twos. I was very disappointed by the Wyches in this game, they did absolutely nothing. I also learned a very important lesson: Don't charge warriors into combat. EVER. Unless it's against really weak combat units like Gretchin or Firewarriors.
The next game was a very close win against some Space Wolves. My Ravager proved very good at popping Razorbacks this game, and my Wyches redeemed themselves in my eyes, killing some Grey hunters and capturing an objective to win the game. Also, I learned that Flickerfields are invaluable. Against a rifleman dreadnought, the 5++ invulnerable save did wonders, keeping a Raider in the air long enough to drive my warriors over to an objective to contest it.
The last game I played was yesterday, and proved to me that Dark Eldar can hang in there and win it for you. I was playing against some Ultramarines, and he had made this list to kill specifically Dark Eldar. The game started out badly for me, with the Wyches' raider getting popped early, and then having a whirlwind barrage land on them didn't help, as it killed five of them. In turn two, my Ravager got killed as well, leaving me with not much to play with. The Warriors got out of their raider, and the Wyches and Archon got into it, and ran up to the area where the marines had castled. In turn two, their raider took out the whirlwind in a massive explosion which killed three marines, and shorted out the Archon's shadow field. The Archon and wyches then went on to kill most of the enemy army. But I would have lost had it not been for the Warrior with a splinter cannon who caused enough wounds on the Ultramarine captain's combat squad, and made them run off the table!
So thoughts? A very good army, a master's army, but good still. I'm very pleased with the results so far, as the speed and high amount of dark lances in this army more than make up for generally weak statlines. I plan on soon adding some more warriors, as they are undoubtedly the most useful unit to me so far.

