Showing posts with label Dark Eldar. Show all posts
Showing posts with label Dark Eldar. Show all posts

Sunday, March 11, 2012

A (somewhat unexpected) Dark Eldar tournament report!

Hello all, and time for yet another tournament report as I attempt to perfect my Dark Eldar list and tactics! This tournament was 1500 points, and the funny thing is, I knew Kasrkar was going to be there with his dreaded Guard, but I didn't think I'd be going. I had a prior engagement beforehand, and I figured I'd go and watch Kasrkar dominate his way to the top, and then get in a game with the man in question afterwards. However, when I showed up, the guy running the tournament said they had an odd number of guys, and that he'd let me jump in with 10 points as if I'd gotten a draw, since I missed the first round. So, I wrote up a list in 5 minutes that looked like:

Haemonculus with Shattershard, venom blade
5 Incubi with Klaivex, venom with 2 Splinter cannons
3 Trueborn with 2 Splinter Cannons, raider with Flickerfield
9 Wyches with haywires, hydra gauntlets, Hekatrix with agonizer, raider with Flickerfield
5 Wyches with Haywire Grenades, venom with 2 Splinter cannons
5 Warriors with Blaster, venom with 2 splinter cannons
5 Warriors with Blaster, venom with 2 splinter cannons
5 Warriors with Blaster, venom with 2 splinter cannons
Ravager with Flickerfield
Ravager with Flickerfield
Razorwing with Flickerfield

Like 1,499 points or something. Just under 1,500 for sure. Not one of my usual lists, trying MSU for the first time really. We'll see how it goes.

So, round 1 which I missed, Kasrkar faced a Grey Knights guy with a Land Raider of each type, a Stormraven, A dreadnaught with a Lascannon, Coteaz, a Libby, and a bunch of random henchmen. Anyway, Dawn of War, seize ground, turn 1 nothing much happened, turn 2 Kasrkar killed all the Raiders and the Stormraven. He tabled his opponent, but was prevented from achieving the secondary and tertiary. So he wound up with 15/20 points, and everyone got set for round 2...

Round 2 vs. Thomas' Crimson Fists!

His list:

Pedro
Chapter Master with Plasma Pistol, powerfist
9 Sterngard with Powerfist, plasma pistol, 2 lascannons, 2 combi-meltas
10 Tacs with Lascannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist
10 Tacs with Lascannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist
10 Tacs with plasma cannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist
10 Tacs with plasma cannon, Plasma Gun, sergeant with Plasma Pistol, Powerfist

So, quite the large army.

Mission:
Primary: Capture and Control
Secondary: Kill the Traitor, each player gives the other a model to be the traitor, you must kill your traitor.
Tertiary: Table quarters, have the most VPs in a table quarter.

Deployment: Spearhead
So he wins the roll off, and deploys his Sterngard with the Chapter Master, and separately my traitor, in a building in his quarter, and one Lascannon tac squad next to the building, everything else in and around a crater that had his C&C marker in it. My deployment was all of my ships deployed around a building in my quarter that held my C&C marker, using my ravagers to give cover to the rest of my army, since they won't be much use this game (or so I thought).

The Game:

I try to seize, and fail! He goes right to shooting, and calls down 2 bombardments turn 1, and added in with all the lascannons, he wrecks my Razorwing, took all the weapons off a warrior venom, and immobilized the Raider with my wyches in it. My turn, I zerg up the middle, and kill half the Sterngard, and half of a squad of tacticals, who run off the table. The rest of the game is essentially me pushing forward and shooting, and him immobilizing my vehicles. He calls it turn 4, as I am about to launch a game-ending assault.

Result: Win for the Dark Eldar, 20/20 possible points!

A terrible matchup for Thomas, but he took it in stride. Kasrkar played on the table next to me this game, and his game only lasted 2 turns. It was against a wych-heavy Dark Eldar player, and he killed basically everything turn 1, and they called the game at the exact same time as we called ours. So Kasrkar was on table 1 for round 3 against some Khorne CSMs, and I was on table 2 vs:

Round 3 vs. John's Grey Knights!

His list:

Draigo (sigh)
Librarian with Vortex of doom, might of titan, sanctuary, shrouding, 2 servo-skulls
Vindicare Assassin
5 Paladins with 2 MC psycannons, 4 Halberds, 1 MC hammer
10 Strikes with MC hammer, Warding stave
Stormraven
Psybolt dread

So, not too many models. I wasn't too scared going into this game, although that opinion changed midway through the game.

Mission:
Primary: VPs, need to win by at least 200
Secondary: Eliminate highest point enemy HQ
Tertiary: Table your opponent

Deployment: Pitched battle

So he wins the roll-off, and, bizarrely it seemed, decided to go second. Perplexed, I set up in the center of my deployment zone, set up for the alpha-strike. Then in his deployment, he said he was deepstriking everything. I probably should have seen that coming, but oh well. He set up his servo-skulls down the center line of the table. He then infiltrated his Vindicare in a ruin in the middle of the table.

The Game:

He tries to seize, and fails. First turn I move up and lance the Vindicare to death, and in my second turn I turbo far away from his servo skulls. Well, turn 2 he rolls for reserves, and gets nothing. Turn 3, I turbo again. His turn 3, everything comes on, and all hell breaks loose. Everything lands on target, Draigo with the Pallies, and the Dread and strikes with the Libby hopping out of the raven. Shooting, he kills one ravager, and the Raider with my wyches in it. My turn, it is time for retribution! I set both squads of wyches up to assault the strikes, and everything else moves away from the Paladins. Shooting, I fire a lot of stuff into the paladins, and kill 1 paladin outright, wound the rest, and put 2 wounds on Draigo. Shattershard takes care of the Libby and 2 strikes, and splinter fire accounts for 1 more strike. Raven is immobilized by blasterfire from the warriors.

The rest of the game is the wyches assaulting the strikes and them doing jack to each other, the raven and dread killing my vehicles, and the paladins eating 200+ splinter shots and 15 lances, and there were still 2 wounded paladins and draigo on 1 wound left. As it turned out, I won primary by like 300 VPs, and we tied secondary and tertiary. Had it gone into extra turns, I would have tabled him for sure. John was a good guy, and very good player, and no matter how many guys I killed, he was a great sport.

Result: Win for the Dark Eldar, 15/20 points!

That last game turned out to be pretty tight down the stretch. Oh yeah, and Kasrkar killed the CSMs. Just blew apart defilers and dreads without a second thought. Pretty crazy.

Tournament results:

I was hoping Karkar would draw, and I would massacre, meaning I would leapfrog him, and get the top spot, but that didn't happen. So I had to contend with second, whilst Kasrkar took the top spot. Kasrkar's round 1 opponent took 3rd. In addition to other prizes, Kasrkar got the 25th anniversary special model. I got anther box of warriors, destined to become Trueborn, so that I can kill tanks for once.

So, anther tournament over. Any comments? Criticisms? Witticisms? Any kind of -cisms?

Sunday, February 12, 2012

Dark Eldar Tournament report!

Hello all! It's Jaybie coming at you with a tournament report with the Dark eldar! I played this tournament at a different store than I usually do, which just opened near me. It was very well run, and they did some things differently than what I'm used to. Notably, that the missions were all battle point based.

Each mission had a Primary objective worth 10 points, secondary worth 6 points, and tertiary worth 4 points. So, a massacre would get you 20 points.

I took the list that I detailed in my last post. It's not built to be super competitive, but it can win, and is really fun to play with. On to the games!

Game 1 vs. Daniel's Grey Knights!

His list:

Draigo
Librarian with Sanctuary, Shrouding, 2 other powers that were never used
10 Paladins with BroBanner, 4 psycannons, everyone else wound allocated out
10 Strike Squad with Master-crafted hammer, 2 psycannons
3 Psydreads

Ouch! Lots of hurt in that army. Only 25 models too, lol.

The mission:
Primary: Seize ground, 3 objectives
Secondary: Win more rounds of assault
Tertiary: Kill the most expensive enemy HQ (Draigo for him, Vect for me)

Deployment for all 3 games was pitched battle.

The Game:

I won the roll off, and took second turn. He deployed his paladins and HQs in a blob in a big piece of terrain to the right flank, all the Dreads behind them, the Strikes in reserve. Grand strategy made the 3 dreads troops. I deployed my ships behind a building opposite him. I then seized with Vect!

He began a slow advance, shooting at my vehicles. He did little damage, killing a few vehicles in the early game, and my venoms torrented his Paladins, causing a wound on ever single one. I immobilized and knocked all the weapons off of one of his dreads. However, once his Pallies got in range, my ships started popping left and right. I still had a chance to draw, or even win, but then I showed my inexperience against the GKs and charged the Pallies with my Wyches and Vect, and surrendered all three objectives in one fell swoop. The rest of the game was mostly just cleanup for him.

Result: Loss, 0/20 points.

Well, I underestimated those Paladins something fierce! Those Dreads are hard to kill, too. Daniel was a great opponent. He knew what he was doing, and made me pay for every mistake I made. He also kept a great demeanor through it all, even when he failed to penetrate my Ravager with all of his dreadnoughts!

Game 2 vs. Mark's Orks!

His list:

Ghaz
Big Mek with Kustom Force Field, heavy armor, cybork body
10 Nobz with various weapons, every damned save in the book, trukk with every upgrade
10 Ard boyz with shootas, trukk with everything
10 Boyz with Nob with power klaw, trukk with everything
Deff Dred with 4 CCWs, extra armor, grot riggers
4 bikes with power klaw
4 bikes with power klaw
3 bikes with power klaw

Mission:

Primary: Capture and Control
Secondary: Table Quarters (Control goes to whoever has most VPs in the quarter, HQs and vehicles don't count)
Tertiary: Kill your "Traitor" (Each person gives one of their models to the other person, they are ICs. I gave a warrior, he gave and Ork boy)

So, this guy is good, as he had nearly beaten some Mech BAs in the last round, and with only 2 models left! I figured I would have to use my experience against Orks to the full!

I won the roll off to go first, and let him go first. He deployed very aggressively, only leaving the boyz and their trukk with my traitor back at his objective. I deployed along my board edge. I do not attempt to seize.

The Game (You just lost it!):

He rushed everything at me, shot a little, and didn't do anything. I shuffled around, and shot down a unit of bikes, and immobilized his two trukks that were rushing up. turn 2 he Waaghed, and assaulted my vehicles. He killed my Voidraven, and a venom.

In retaliation, I assaulted both of his bike squads, one with Incubi, the other with Malys's unit, and his big Nobstar+Ghaz with Malys (Multi assaults, ftw) and Vect's unit. All targets were destroyed, with Vect himself killing Ghaz in a (not so) dramatic duel. That was basically game, but we played on. I killed the rest of his stuff, but one awesome boy squad killed my raider AND Malys in turn 6. They were then avenged by the Incubi.

Result: Win, 20/20 points.

Mark was a very crafty player, who went on to beat his own son's Tyranids in the final game. He was stunned by the amount of damage my army was able to do, but took it all in stride, like a true sportsman.

Game 3, vs. Corey's Eldar!

His list:

Avatar
Farseer with Guide, doom, Eldrich storm, spirit stones, Runes of Warding, Runes of Witnessing
10 Scorpions with exarch with the crazy weapon that makes your strength get bigger
5 Wraithguard with Warlock with some psychic power, Serpent with Missile Launcher
3 units of 10 Pathfinders (!)
5 Warp spiders with the deepstrike thing.
Fire Prism with Holo-field

Mission:

Primary: VPs (Win by 250)
Secondary: Table your opponent
Tertiary: Table your opponent by turn 5

So, a perfect mission for a grudge match between the Eldar and the Dark Eldar.

I won the roll, and chose to go second, reasoning that even if I didn't seize, his army didn't have enough firepower to scare me overmuch. He deployed his Prism on the far right, and his Avatar, Farseer, and serpent with Wraithguard to the left. I deployed centrally, in a fleet. Corey then infiltrated his scorpions and two units of pathfinders about 18" from my dudes, and his other pathfinders in a building on the right. His Spiders are in reserve, to deepstrike.

The game:

I seize (Thank you Vect!). My dudes decide to just go for it. Vect and his girls run up and fleet so as to be in assault range of his Scorpions and a unit of Pathfinders, and the Incubi disembark 1" away from some Pathfinders. The rest of my ships zerged up, ready to shoot at his stuff! In shooting, I shook both of his vehicles, and put 2 wounds on the Farseer. In Assault, the Incubi wiped the Pathfinders without a problem, and Vect alone killed 6 of the scorpions! I killed everything that I assaulted. In his turn, the Pathfinders in the building killed 4 of the Incubi, and the Klaivex passed LD.

The rest of the game was pretty much cleanup for me. He conceded turn 3, with only the Spiders in reserve left.

Result: Win, 20/20 points.

That was a terrible matchup for Corey. I got lucky on my fleet rolls to be able to get off that massive turn 1 assault. Vect was the star of the show, killing 6 Scorpions, 5 Wraithguard, and soloing the Avatar.

So, at the end of the Tournament, I have 40/60 points. Not great, but not bad either. Daniel, my round one opponent, took a tough loss to some FootDar on table one, putting him at 40 points like me. It turns out we tied for 3rd! Admittedly, I got a couple of good matchups to get me there, but doesn't everyone? At least it wasn't my usual Blood angels, then Guard, then Guard again!

So, post tournament thoughts on the Dark Eldar:

This list is fun, but if I want to win consistently, I'm going to have to make some major changes. Vect is fun, but he has to go. He's just too many points! I need more Troops, probably 6. I need more anti-tank, which means more Wyches in Raiders, maybe a 3rd squad. Malys I think I will keep for 1750, just because she is useful. Full post coming later!

So, that's it for today. Comments?

Thursday, February 9, 2012

Dark Eldar for a tournament this weekend!

Hi, all!

So, a new game store opened near my place. I've been taking my chaos to RTTs lately, so I thought I'd change it up a little. Here are my dark eldar at 1750 points

Asdrubael Vect

Lady Malys

5 Incubi with Klaivex, venom with 2 scannons

3 Trueborn with 2 scannons, venom with 2 scannons

9 Wyches with hydra gauntlets, haywire grenades, Hekatrix with Agonizer, Raider with FF, Grisly trophies

8 Wyches with hydra gauntlets, haywire grenades, Hekatrix with Agonizer, Raider with FF, Grisly trophies

5 Warriors with blaster, venom with 2 scannons

5 warriors with blaster, venom with 2 scannons

Ravager with 3 Dark lances, flickerfield

Ravager with 3 Dark lances, flickerfield

Voidraven with flickerfield

Total: 1,750 points

Now, there are some choices in there that a lot of people don't usually take. I will explain the uses of these units:

Malys:

I really like what she adds to the army. She's a little bit of a shocker to a lot of people, with her redeployment. Often during dawn of war i will deploy Vect and some wyches in a raider as far up as possible, and hoping to kill him early, the enemy will deploy a couple of razorbacks or something, then I can pull him back to come on turn 1, and then kill the razors with ravagers, all while cackling maniacally, of course. Also, 8 power weapon attacks are not to be sniffed at.

Vect:

He is my sledgehammer, honestly. He is possibly the best pure assault character in the game, even topping Mephiston I think. He will rip through MEQs and HQs like nothing. But be careful he doesn't get gang-tackled, because once that shadowfield goes down, Vect will soon follow.

Incubi w/ out grenade support:

A lot of people will use these guys as a spearhead unit, to just bash face, with an archon with a PGL, of course. However, I use them differently, and very effectively. See, I usually keep my venoms in a fleet, very tightly packed, all shooting at the same 1-2 targets. The downside to this is that a lot of the time, people will multiple assault and beat up my poor paper airplanes. The Incubi are there to dissuade such units from attempting such moves. Also, if there's a tactical squad out of cover, they are the perfect unit to handle them.

Voidraven:

The Strength 9 lances are really useful to pop dreadnoughts. I also like to point out that it is the most durable vehicle in the Dark Eldar army!

Now as to the whole army, there is one thing you probably noticed: A lack of anti-tank. That is true, however, I've found that if you just kill or suppress a few key vehicles per turn, you're okay. Also, people will often use their ravagers to shoot a tactical squad. What i do is if there are no vehicles or monsters in line of sight, i will just turbo boost for the 4+ cover, or behind terrain, etc.

I have only played 1 games with this list, against Deathwing, in killpoints dawn of war. I got a 1st turn assault on some termies with a squad of wyches and Vect, who were then countercharged by a squad of terminators, who were then charged by Malys and her girls. At the end of this huge assault, the only survivors were Malys, and 15 wyches. The rest of my army was able to shoot the rest of his army to bits, except for one dreadnought who rampaged through my dudes.

My bad habit with this list is to shove the wyches+HQs up the center on a turn 1-2 assault, kill some stuff, then they get shot to death, and that's a lot of my army gone. What I will try to do is to play a little less aggressively.

We'll see how it goes. Expect an after-action report. Farewell until then!

P.S. I'll try to get Kasrkar and GR to post more.

Monday, September 12, 2011

Anti-Netlist tactics: Lysander Hammertime

Hello, all, and I know I haven't been posting for a while, but MBME will be back with a vengeance after a not-so-short summer vacation. We might even have some painting/conversion articles, I know the three of us have been painting like devils (Well, at least the other two...)

But anyway, today I will start a series of tactics exploring different netlists, and how best to defeat them. The first one, as the title explains, is the most feared Lysander list.

List Overview:
The list is based around Captain Darnath Lysander, as the name suggests. In addition to this rock-hard hero, usually is added a Librarian with stormshield, 2 squads of hammernators with Land Raiders, and finally some tactical marines in transports, or scouts. All in all a very difficult list to beat.

The counter:
There are several different ways to beat this type of list. The most effective way, in the words of Advice Guardsman, is:


I have seen Lysander and his squad butcher their way through 6 nob bikers, and 2 warbosses. Then 30 boyz come along. Dead Lysander.

The other option is more widely usable by many different types of power-armored armies. Send up sever expendable melta squads, blow the raiders sky-high, then blow them away with frag missiles, lascannons, whatever is necessary.

The best counter-army:
The best counter army is without a doubt Venomspam Dark Eldar. Lances can blow up the raiders by turn 1-2, and then your 100-odd splinter shots can do the rest. Since the two land raider termie squads are going to suck up a lot of points, a Lysander army will have very little to threaten your Ravagers at range, since the easiest way to counter Venomspam is to take down the Ravagers (Venomspam! 9 lances to 0 lances in 3 shots!).

Anyway, that's it for this week's Netlist beating tactics. So, feedback? Am I the next Tony Kopach, or am I just an idiot spitting out more junk with which to pollute the internet.


Friday, March 4, 2011

Dark Eldar alpha-strike army

Hello, all! Sorry for not posting lately, I've been on vacation for quite a while, but now I'm back, and another army list which people have talked about but not dared to make: The Dark Eldar Alpha-strike. So, let's look at what will go in it...

HQ
Well, there's only one elf for this job: Asdrubael Vect! In the Dais of Destruction, he comes in at a hefty 440 points, and that's before his retinue (stripped-down wyches). Still, however, there's one more piece of the puzzle left, and that's why I'll also add the Baron. Why the baron? Because he's incredible, that's why. 105 points, but mostly, re-roll to see who goes first, which is imperative for an Alpha-strike army. Coupled with Vect's ability to seize the initiative on a 4+, that means you have an 87.5% chance of getting the first turn, pretty good odds in my opinion. So, for HQ, we have a total of 545 points. Hefty, but necessary.

Troops
So for troops, what will we take? Well, the answer is of course, lotsa darklight weapons! One unit of 9 wyches with Hydra gauntlets will accompany Vect, as his mandatory retinue. Then 2 further units of Warriors with a dark lance, both in Raiders with darklances, gives you 4 more strength 8 lance shots. Why no blaster? Well, in a perfect world, you'll want to be going first, with your army all deployed, ready to kill, and seeing as in a standard mission no-man's land is 24", that 18" range suddenly doesn't look so scary. Finally, the mandatory unit of Hellions to go with the Baron. 1 unit of 15 (Ala GoatBoy) should be sufficient for our purposes, aka, killing things in Close Combat.

Fast Attack
2 units of 6 Reavers with 2 blasters apiece. Why? Well, for extra lance shots, of course, but also for their speed. Finally, 1 unit of 5 with one blaster.

Heavy Support
Finally, 3 Ravagers. Not much to say about these, but 9 more dark lance shots is invaluable. also, coupled with an affordable 315 for the lot, it's pretty nice.

So, the final list looks like:

Asdrubael Vect w/ Dais of Destruction, 9 Wyches w/ Hydra Gauntlets

The Baron

x2 10 warriors w/ Darklance, Raider

15 Hellions

2x 6 reavers w/ 2 blasters

5 reavers w/ blaster

3 Ravagers

total: 1,999 points.

I wouldn't take this list to a tournament, certainly, but with 21 Lance shots hitting the enemy turn 1, It's certainly not weak, either. Leave any comments or additional tactics, they will be appreciated!

Saturday, January 1, 2011

Dark Eldar: Obscure characters.


Happy new year, everyone! For my first post of the year, I would like to look at some of the Dark Eldar characters who are getting overlooked with all the scary stuff like Haemonculi and Lelith.

Lady Aurelia Malys:

At first glance, she looks decent, with an Archon's statline and a less dangerous Djinn blade. But it's when you compare her to a basic Archon that you see the magic. Firstly, she and her unit are immune to psychic powers. Personally, I would take her for just that. With all of the scary Lash of Submission and, even worse, Murderous Hurricane psychic powers that are floating around out there, she can lead her unit through all of those purple glowing whips and tropical storms. The regular Archon doesn't even have an option like that.

Then you come to the 4++ invulnerable save. Quite honestly, I almost like this more than the Shadow Field, seeing as I always fail that 2++ as soon as I possibly can. Add this to the fact that you can redeploy up to three units before the game, even putting them in reserve, you can really bait an enemy and leave them stranded.

So to compare her to an archon:

Archon w/ Djinn blade, Ghostplate armor - 90 points

Yeah, for 40 points more you can get the Lady? I'm going for that.

Baron Sathonyx:

A little less impressive than the Lady, still very good for only costing just over 100 points. He even has a shadowfield! The way I see it, he's sort of like Belial, in the fact that he, in himself, isn't terribly amazing, but for his points he's great, and he makes already good units troops, that being Hellions in the case of the Baron.

So, what does he have? Well, he gives his unit at least a 6++ cover save at all times, though for the baron himself, he has his shadowfield. On the charge, he will also have 4 strength 6 attacks, not including combat drugs, so he will be rather effective against vehicles as well as light infantry.

Also, a note on the Bones of the Seer: Choosing deployment zones isn't great, but it can help, if you want your wolfpack of fast vehicles some extra cover.

Finally, we come to Kheradruakh the Decapitator. At ten more points than Lady Malys, he isn't as good of a choice, not in the same way, at least. He is meant to be a character hunter, and no mistake, but he may actually be better used to destroy MSU armies, with a power weapon and Strength 5. Another thing that helps him is that he has the Baleblast and starts out with a pain token, so that's 2 strength 4 shots per turn already.

A word on deployment: Kheradruakh must always be kept in reserve. However, he can deploy anywhere on the battlefield, at least one inch away from an enemy model. I would personally put him in cover, and then fleet out and kill an unwary small unit, before shrinking back into cover again. This is especially good if you want to take down that Manticore in the enemy's backfield, or the long fangs, and so on.

So, that's all for today! What do you think?

Friday, December 31, 2010

Pray they don't take you alive...


Hello, I am back from my holiday sidetrack, and with some goodies from Asdrubael Clause. That's right, I got a Dark Eldar army for christmas! 2 Raiders, a Ravager, some Warriors, some Wyches, and an Archon, making about 600-650 points. I have so far played four games with them, and I have come to a conclusion: They rock. I love the new combat drugs, new splinter weapons, and especially the super-fastness of the army. So far, I have 1 draw and 3 wins with them, And I think I'm getting the hang of it.

The draw, which was nearly a loss, was against an Ork army, and at the end of it I had one wych, a Raider, and an immobilized ravager left. Had the game gone on another turn, i most certainly would have been tabled.

The next game, against some Chaos Space Marines, was radically different. I completely tabled my opponent. The superstars of the game were the tanks, which took out all opposing vehicles, but most of all the Archon, who took out all enemy infantry, which was twelve Khorne Berzerkers, and a Chaos Sorcerer. The Soul Trap/huskblade/shadowfield combo is working out very well, seeing as after he killed the sorcerer he was wounding the berzerkers on twos. I was very disappointed by the Wyches in this game, they did absolutely nothing. I also learned a very important lesson: Don't charge warriors into combat. EVER. Unless it's against really weak combat units like Gretchin or Firewarriors.

The next game was a very close win against some Space Wolves. My Ravager proved very good at popping Razorbacks this game, and my Wyches redeemed themselves in my eyes, killing some Grey hunters and capturing an objective to win the game. Also, I learned that Flickerfields are invaluable. Against a rifleman dreadnought, the 5++ invulnerable save did wonders, keeping a Raider in the air long enough to drive my warriors over to an objective to contest it.

The last game I played was yesterday, and proved to me that Dark Eldar can hang in there and win it for you. I was playing against some Ultramarines, and he had made this list to kill specifically Dark Eldar. The game started out badly for me, with the Wyches' raider getting popped early, and then having a whirlwind barrage land on them didn't help, as it killed five of them. In turn two, my Ravager got killed as well, leaving me with not much to play with. The Warriors got out of their raider, and the Wyches and Archon got into it, and ran up to the area where the marines had castled. In turn two, their raider took out the whirlwind in a massive explosion which killed three marines, and shorted out the Archon's shadow field. The Archon and wyches then went on to kill most of the enemy army. But I would have lost had it not been for the Warrior with a splinter cannon who caused enough wounds on the Ultramarine captain's combat squad, and made them run off the table!

So thoughts? A very good army, a master's army, but good still. I'm very pleased with the results so far, as the speed and high amount of dark lances in this army more than make up for generally weak statlines. I plan on soon adding some more warriors, as they are undoubtedly the most useful unit to me so far.